<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" encoding="UTF-8" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:admin="http://webns.net/mvcb/" xmlns:atom="http://www.w3.org/2005/Atom/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:googleplay="http://www.google.com/schemas/play-podcasts/1.0" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:fireside="http://fireside.fm/modules/rss/fireside">
  <channel>
    <fireside:hostname>web01.fireside.fm</fireside:hostname>
    <fireside:genDate>Wed, 27 May 2026 14:16:23 -0500</fireside:genDate>
    <generator>Fireside (https://fireside.fm)</generator>
    <title>Unwritten Earths Symposium - Episodes Tagged with “Scholars”</title>
    <link>https://unwrittenearths.fireside.fm/tags/scholars</link>
    <pubDate>Wed, 27 May 2026 06:00:00 -0700</pubDate>
    <description>Welcome to the Unwritten Earths Symposium! In each episode, tabletop RPG designers Nathan D. Paoletta and Epidiah Ravachol try to trick each other into designing a game they wouldn't otherwise make.</description>
    <language>en-us</language>
    <itunes:type>episodic</itunes:type>
    <itunes:subtitle>Discovering and designing genre-defining tabletop RPGs.</itunes:subtitle>
    <itunes:author>Unwritten Earths Symposium</itunes:author>
    <itunes:summary>Welcome to the Unwritten Earths Symposium! In each episode, tabletop RPG designers Nathan D. Paoletta and Epidiah Ravachol try to trick each other into designing a game they wouldn't otherwise make.</itunes:summary>
    <itunes:image href="https://media24.fireside.fm/file/fireside-images-2024/podcasts/images/3/3aa2bd57-6e47-4133-9c4f-8809b521b574/cover.jpg?v=2"/>
    <itunes:explicit>no</itunes:explicit>
    <itunes:keywords>TTRPG, tabletop, games, rpg, design, game design</itunes:keywords>
    <itunes:owner>
      <itunes:name>Unwritten Earths Symposium</itunes:name>
      <itunes:email>provost@unwrittenearths.com</itunes:email>
    </itunes:owner>
<itunes:category text="Leisure">
  <itunes:category text="Games"/>
</itunes:category>
<itunes:category text="Leisure">
  <itunes:category text="Hobbies"/>
</itunes:category>
<itunes:category text="Arts">
  <itunes:category text="Design"/>
</itunes:category>
<item>
  <title>The Prompts &amp; Standards Episode</title>
  <link>https://unwrittenearths.fireside.fm/38</link>
  <guid isPermaLink="false">6c6d465c-1ae2-4cf7-b1b3-58597c40de75</guid>
  <pubDate>Wed, 27 May 2026 06:00:00 -0700</pubDate>
  <author>Unwritten Earths Symposium</author>
  <enclosure url="https://aphid.fireside.fm/d/1437767933/3aa2bd57-6e47-4133-9c4f-8809b521b574/6c6d465c-1ae2-4cf7-b1b3-58597c40de75.mp3" length="30305746" type="audio/mpeg"/>
  <itunes:episode>38</itunes:episode>
  <itunes:title>The Prompts &amp; Standards Episode</itunes:title>
  <itunes:episodeType>full</itunes:episodeType>
  <itunes:season>2</itunes:season>
  <itunes:author>Unwritten Earths Symposium</itunes:author>
  <itunes:subtitle>We come back from a brief sabbatical to consider a bundle of topics from our Scholars. We talk about prompts in truly true roleplaying games (and reclaiming them from their AI-related meaning), things in our lives we've adopted from games and that we adapt into our game design, and different interpretations of the idea of a "standard" in game design. An assumption, yes, but what about a mode of experimentation, like a Jazz Standard? This is one of our more after-hours style conversations that touches on lots of the things we're always thinking about.</itunes:subtitle>
  <itunes:duration>1:02:06</itunes:duration>
  <itunes:explicit>no</itunes:explicit>
  <itunes:image href="https://media24.fireside.fm/file/fireside-images-2024/podcasts/images/3/3aa2bd57-6e47-4133-9c4f-8809b521b574/cover.jpg?v=2"/>
  <description>&lt;p&gt;We come back from a brief sabbatical to consider a bundle of topics from our Scholars. We talk about prompts in truly true roleplaying games (and reclaiming them from their AI-related meaning), things in our lives we've adopted from games and that we adapt into our game design, and different interpretations of the idea of a "standard" in game design. An assumption, yes, but what about a mode of experimentation, like a Jazz Standard? This is one of our more after-hours style conversations that touches on lots of the things we're always thinking about.&lt;/p&gt;

&lt;p&gt;Show Notes:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Jorge Luis Borges Quote (from &lt;a href="https://en.wikipedia.org/wiki/The_Garden_of_Forking_Paths" target="_blank" rel="nofollow noopener"&gt;The Garden of Forking Paths&lt;/a&gt;): "Writing long books is a laborious and impoverishing act of foolishness: expanding in five hundred pages an idea that could be perfectly explained in a few minutes. A better procedure is to pretend that those books already exist and to offer a summary, a commentary."&lt;/li&gt;
&lt;li&gt;&lt;a href="https://www.backwardstabletop.com" target="_blank" rel="nofollow noopener"&gt;Asa Donald/Backwards Tabletop&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://en.wikipedia.org/wiki/Poul_Anderson" target="_blank" rel="nofollow noopener"&gt;Poul Anderson&lt;/a&gt;, author of The Broken Sword and Three Hearts and Three Lions&lt;/li&gt;
&lt;li&gt;&lt;a href="https://en.wikipedia.org/wiki/The_Design_of_Everyday_Things" target="_blank" rel="nofollow noopener"&gt;The Design of Everyday Things&lt;/a&gt; by Donald Norman&lt;/li&gt;
&lt;li&gt;Jack Vance's &lt;a href="https://en.wikipedia.org/wiki/Dying_Earth" target="_blank" rel="nofollow noopener"&gt;Dying Earth&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Games Mentioned:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;a href="https://dig1000holes.wordpress.com/vast-starlit/" target="_blank" rel="nofollow noopener"&gt;Vast &amp;amp; Starlit&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://dig1000holes.wordpress.com/what-is-a-roleplaying-game/" target="_blank" rel="nofollow noopener"&gt;What Is a Roleplaying Game&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://en.wikipedia.org/wiki/Usagi_Yojimbo_Role-Playing_Game" target="_blank" rel="nofollow noopener"&gt;Sanguine Games' Usagi Yojimbo&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://apocalypse-world.com" target="_blank" rel="nofollow noopener"&gt;Apocalypse World&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://boardgamegeek.com/boardgame/420087/flip-7" target="_blank" rel="nofollow noopener"&gt;Flip 7&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;And there's more:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;a href="http://unwrittenearths.com" target="_blank" rel="nofollow noopener"&gt;Unwritten Earths Symposium&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://patreon.com/UnwrittenEarths" target="_blank" rel="nofollow noopener"&gt;Our Patreon&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://discord.gg/cgJa5hWcVq" target="_blank" rel="nofollow noopener"&gt;Join the Discord&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://www.ndpdesign.com" target="_blank" rel="nofollow noopener"&gt;Nathan's games&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://www.dig1000holes.com" target="_blank" rel="nofollow noopener"&gt;Eppy's games&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://willjobst.carrd.co" target="_blank" rel="nofollow noopener"&gt;Music by Will Jobst&lt;/a&gt; &lt;/li&gt;
&lt;/ul&gt;
</description>
  <itunes:keywords>game design, ttrpgs, indie games, indie game publishing, playtesting, rpgs, challenges</itunes:keywords>
  <content:encoded>
    <![CDATA[<p>We come back from a brief sabbatical to consider a bundle of topics from our Scholars. We talk about prompts in truly true roleplaying games (and reclaiming them from their AI-related meaning), things in our lives we've adopted from games and that we adapt into our game design, and different interpretations of the idea of a "standard" in game design. An assumption, yes, but what about a mode of experimentation, like a Jazz Standard? This is one of our more after-hours style conversations that touches on lots of the things we're always thinking about.</p>

<p>Show Notes:</p>

<ul>
<li>Jorge Luis Borges Quote (from <a href="https://en.wikipedia.org/wiki/The_Garden_of_Forking_Paths" target="_blank" rel="nofollow noopener">The Garden of Forking Paths</a>): "Writing long books is a laborious and impoverishing act of foolishness: expanding in five hundred pages an idea that could be perfectly explained in a few minutes. A better procedure is to pretend that those books already exist and to offer a summary, a commentary."</li>
<li><a href="https://www.backwardstabletop.com" target="_blank" rel="nofollow noopener">Asa Donald/Backwards Tabletop</a></li>
<li><a href="https://en.wikipedia.org/wiki/Poul_Anderson" target="_blank" rel="nofollow noopener">Poul Anderson</a>, author of The Broken Sword and Three Hearts and Three Lions</li>
<li><a href="https://en.wikipedia.org/wiki/The_Design_of_Everyday_Things" target="_blank" rel="nofollow noopener">The Design of Everyday Things</a> by Donald Norman</li>
<li>Jack Vance's <a href="https://en.wikipedia.org/wiki/Dying_Earth" target="_blank" rel="nofollow noopener">Dying Earth</a></li>
</ul>

<p>Games Mentioned:</p>

<ul>
<li><a href="https://dig1000holes.wordpress.com/vast-starlit/" target="_blank" rel="nofollow noopener">Vast &amp; Starlit</a></li>
<li><a href="https://dig1000holes.wordpress.com/what-is-a-roleplaying-game/" target="_blank" rel="nofollow noopener">What Is a Roleplaying Game</a></li>
<li><a href="https://en.wikipedia.org/wiki/Usagi_Yojimbo_Role-Playing_Game" target="_blank" rel="nofollow noopener">Sanguine Games' Usagi Yojimbo</a></li>
<li><a href="http://apocalypse-world.com" target="_blank" rel="nofollow noopener">Apocalypse World</a></li>
<li><a href="https://boardgamegeek.com/boardgame/420087/flip-7" target="_blank" rel="nofollow noopener">Flip 7</a></li>
</ul>

<p>And there's more:</p>

<ul>
<li><a href="http://unwrittenearths.com" target="_blank" rel="nofollow noopener">Unwritten Earths Symposium</a></li>
<li><a href="https://patreon.com/UnwrittenEarths" target="_blank" rel="nofollow noopener">Our Patreon</a></li>
<li><a href="https://discord.gg/cgJa5hWcVq" target="_blank" rel="nofollow noopener">Join the Discord</a></li>
<li><a href="https://www.ndpdesign.com" target="_blank" rel="nofollow noopener">Nathan's games</a></li>
<li><a href="https://www.dig1000holes.com" target="_blank" rel="nofollow noopener">Eppy's games</a></li>
<li><a href="https://willjobst.carrd.co" target="_blank" rel="nofollow noopener">Music by Will Jobst</a></li>
</ul>]]>
  </content:encoded>
  <itunes:summary>
    <![CDATA[<p>We come back from a brief sabbatical to consider a bundle of topics from our Scholars. We talk about prompts in truly true roleplaying games (and reclaiming them from their AI-related meaning), things in our lives we've adopted from games and that we adapt into our game design, and different interpretations of the idea of a "standard" in game design. An assumption, yes, but what about a mode of experimentation, like a Jazz Standard? This is one of our more after-hours style conversations that touches on lots of the things we're always thinking about.</p>

<p>Show Notes:</p>

<ul>
<li>Jorge Luis Borges Quote (from <a href="https://en.wikipedia.org/wiki/The_Garden_of_Forking_Paths" target="_blank" rel="nofollow noopener">The Garden of Forking Paths</a>): "Writing long books is a laborious and impoverishing act of foolishness: expanding in five hundred pages an idea that could be perfectly explained in a few minutes. A better procedure is to pretend that those books already exist and to offer a summary, a commentary."</li>
<li><a href="https://www.backwardstabletop.com" target="_blank" rel="nofollow noopener">Asa Donald/Backwards Tabletop</a></li>
<li><a href="https://en.wikipedia.org/wiki/Poul_Anderson" target="_blank" rel="nofollow noopener">Poul Anderson</a>, author of The Broken Sword and Three Hearts and Three Lions</li>
<li><a href="https://en.wikipedia.org/wiki/The_Design_of_Everyday_Things" target="_blank" rel="nofollow noopener">The Design of Everyday Things</a> by Donald Norman</li>
<li>Jack Vance's <a href="https://en.wikipedia.org/wiki/Dying_Earth" target="_blank" rel="nofollow noopener">Dying Earth</a></li>
</ul>

<p>Games Mentioned:</p>

<ul>
<li><a href="https://dig1000holes.wordpress.com/vast-starlit/" target="_blank" rel="nofollow noopener">Vast &amp; Starlit</a></li>
<li><a href="https://dig1000holes.wordpress.com/what-is-a-roleplaying-game/" target="_blank" rel="nofollow noopener">What Is a Roleplaying Game</a></li>
<li><a href="https://en.wikipedia.org/wiki/Usagi_Yojimbo_Role-Playing_Game" target="_blank" rel="nofollow noopener">Sanguine Games' Usagi Yojimbo</a></li>
<li><a href="http://apocalypse-world.com" target="_blank" rel="nofollow noopener">Apocalypse World</a></li>
<li><a href="https://boardgamegeek.com/boardgame/420087/flip-7" target="_blank" rel="nofollow noopener">Flip 7</a></li>
</ul>

<p>And there's more:</p>

<ul>
<li><a href="http://unwrittenearths.com" target="_blank" rel="nofollow noopener">Unwritten Earths Symposium</a></li>
<li><a href="https://patreon.com/UnwrittenEarths" target="_blank" rel="nofollow noopener">Our Patreon</a></li>
<li><a href="https://discord.gg/cgJa5hWcVq" target="_blank" rel="nofollow noopener">Join the Discord</a></li>
<li><a href="https://www.ndpdesign.com" target="_blank" rel="nofollow noopener">Nathan's games</a></li>
<li><a href="https://www.dig1000holes.com" target="_blank" rel="nofollow noopener">Eppy's games</a></li>
<li><a href="https://willjobst.carrd.co" target="_blank" rel="nofollow noopener">Music by Will Jobst</a></li>
</ul>]]>
  </itunes:summary>
</item>
  </channel>
</rss>
