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    <fireside:genDate>Mon, 01 Jun 2026 07:43:18 -0500</fireside:genDate>
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    <title>Unwritten Earths Symposium - Episodes Tagged with “Train Of Thought”</title>
    <link>https://unwrittenearths.fireside.fm/tags/train%20of%20thought</link>
    <pubDate>Wed, 27 May 2026 06:00:00 -0700</pubDate>
    <description>Welcome to the Unwritten Earths Symposium! In each episode, tabletop RPG designers Nathan D. Paoletta and Epidiah Ravachol try to trick each other into designing a game they wouldn't otherwise make.</description>
    <language>en-us</language>
    <itunes:type>episodic</itunes:type>
    <itunes:subtitle>Discovering and designing genre-defining tabletop RPGs.</itunes:subtitle>
    <itunes:author>Unwritten Earths Symposium</itunes:author>
    <itunes:summary>Welcome to the Unwritten Earths Symposium! In each episode, tabletop RPG designers Nathan D. Paoletta and Epidiah Ravachol try to trick each other into designing a game they wouldn't otherwise make.</itunes:summary>
    <itunes:image href="https://media24.fireside.fm/file/fireside-images-2024/podcasts/images/3/3aa2bd57-6e47-4133-9c4f-8809b521b574/cover.jpg?v=2"/>
    <itunes:explicit>no</itunes:explicit>
    <itunes:keywords>TTRPG, tabletop, games, rpg, design, game design</itunes:keywords>
    <itunes:owner>
      <itunes:name>Unwritten Earths Symposium</itunes:name>
      <itunes:email>provost@unwrittenearths.com</itunes:email>
    </itunes:owner>
<itunes:category text="Leisure">
  <itunes:category text="Games"/>
</itunes:category>
<itunes:category text="Leisure">
  <itunes:category text="Hobbies"/>
</itunes:category>
<itunes:category text="Arts">
  <itunes:category text="Design"/>
</itunes:category>
<item>
  <title>The Prompts &amp; Standards Episode</title>
  <link>https://unwrittenearths.fireside.fm/38</link>
  <guid isPermaLink="false">6c6d465c-1ae2-4cf7-b1b3-58597c40de75</guid>
  <pubDate>Wed, 27 May 2026 06:00:00 -0700</pubDate>
  <author>Unwritten Earths Symposium</author>
  <enclosure url="https://aphid.fireside.fm/d/1437767933/3aa2bd57-6e47-4133-9c4f-8809b521b574/6c6d465c-1ae2-4cf7-b1b3-58597c40de75.mp3" length="30305746" type="audio/mpeg"/>
  <itunes:episode>38</itunes:episode>
  <itunes:title>The Prompts &amp; Standards Episode</itunes:title>
  <itunes:episodeType>full</itunes:episodeType>
  <itunes:season>2</itunes:season>
  <itunes:author>Unwritten Earths Symposium</itunes:author>
  <itunes:subtitle>We come back from a brief sabbatical to consider a bundle of topics from our Scholars. We talk about prompts in truly true roleplaying games (and reclaiming them from their AI-related meaning), things in our lives we've adopted from games and that we adapt into our game design, and different interpretations of the idea of a "standard" in game design. An assumption, yes, but what about a mode of experimentation, like a Jazz Standard? This is one of our more after-hours style conversations that touches on lots of the things we're always thinking about.</itunes:subtitle>
  <itunes:duration>1:02:06</itunes:duration>
  <itunes:explicit>no</itunes:explicit>
  <itunes:image href="https://media24.fireside.fm/file/fireside-images-2024/podcasts/images/3/3aa2bd57-6e47-4133-9c4f-8809b521b574/cover.jpg?v=2"/>
  <description>&lt;p&gt;We come back from a brief sabbatical to consider a bundle of topics from our Scholars. We talk about prompts in truly true roleplaying games (and reclaiming them from their AI-related meaning), things in our lives we've adopted from games and that we adapt into our game design, and different interpretations of the idea of a "standard" in game design. An assumption, yes, but what about a mode of experimentation, like a Jazz Standard? This is one of our more after-hours style conversations that touches on lots of the things we're always thinking about.&lt;/p&gt;

&lt;p&gt;Show Notes:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Jorge Luis Borges Quote (from &lt;a href="https://en.wikipedia.org/wiki/The_Garden_of_Forking_Paths" target="_blank" rel="nofollow noopener"&gt;The Garden of Forking Paths&lt;/a&gt;): "Writing long books is a laborious and impoverishing act of foolishness: expanding in five hundred pages an idea that could be perfectly explained in a few minutes. A better procedure is to pretend that those books already exist and to offer a summary, a commentary."&lt;/li&gt;
&lt;li&gt;&lt;a href="https://www.backwardstabletop.com" target="_blank" rel="nofollow noopener"&gt;Asa Donald/Backwards Tabletop&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://en.wikipedia.org/wiki/Poul_Anderson" target="_blank" rel="nofollow noopener"&gt;Poul Anderson&lt;/a&gt;, author of The Broken Sword and Three Hearts and Three Lions&lt;/li&gt;
&lt;li&gt;&lt;a href="https://en.wikipedia.org/wiki/The_Design_of_Everyday_Things" target="_blank" rel="nofollow noopener"&gt;The Design of Everyday Things&lt;/a&gt; by Donald Norman&lt;/li&gt;
&lt;li&gt;Jack Vance's &lt;a href="https://en.wikipedia.org/wiki/Dying_Earth" target="_blank" rel="nofollow noopener"&gt;Dying Earth&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Games Mentioned:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;a href="https://dig1000holes.wordpress.com/vast-starlit/" target="_blank" rel="nofollow noopener"&gt;Vast &amp;amp; Starlit&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://dig1000holes.wordpress.com/what-is-a-roleplaying-game/" target="_blank" rel="nofollow noopener"&gt;What Is a Roleplaying Game&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://en.wikipedia.org/wiki/Usagi_Yojimbo_Role-Playing_Game" target="_blank" rel="nofollow noopener"&gt;Sanguine Games' Usagi Yojimbo&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://apocalypse-world.com" target="_blank" rel="nofollow noopener"&gt;Apocalypse World&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://boardgamegeek.com/boardgame/420087/flip-7" target="_blank" rel="nofollow noopener"&gt;Flip 7&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;And there's more:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;a href="http://unwrittenearths.com" target="_blank" rel="nofollow noopener"&gt;Unwritten Earths Symposium&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://patreon.com/UnwrittenEarths" target="_blank" rel="nofollow noopener"&gt;Our Patreon&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://discord.gg/cgJa5hWcVq" target="_blank" rel="nofollow noopener"&gt;Join the Discord&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://www.ndpdesign.com" target="_blank" rel="nofollow noopener"&gt;Nathan's games&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://www.dig1000holes.com" target="_blank" rel="nofollow noopener"&gt;Eppy's games&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://willjobst.carrd.co" target="_blank" rel="nofollow noopener"&gt;Music by Will Jobst&lt;/a&gt; &lt;/li&gt;
&lt;/ul&gt;
</description>
  <itunes:keywords>game design, ttrpgs, indie games, indie game publishing, playtesting, rpgs, challenges</itunes:keywords>
  <content:encoded>
    <![CDATA[<p>We come back from a brief sabbatical to consider a bundle of topics from our Scholars. We talk about prompts in truly true roleplaying games (and reclaiming them from their AI-related meaning), things in our lives we've adopted from games and that we adapt into our game design, and different interpretations of the idea of a "standard" in game design. An assumption, yes, but what about a mode of experimentation, like a Jazz Standard? This is one of our more after-hours style conversations that touches on lots of the things we're always thinking about.</p>

<p>Show Notes:</p>

<ul>
<li>Jorge Luis Borges Quote (from <a href="https://en.wikipedia.org/wiki/The_Garden_of_Forking_Paths" target="_blank" rel="nofollow noopener">The Garden of Forking Paths</a>): "Writing long books is a laborious and impoverishing act of foolishness: expanding in five hundred pages an idea that could be perfectly explained in a few minutes. A better procedure is to pretend that those books already exist and to offer a summary, a commentary."</li>
<li><a href="https://www.backwardstabletop.com" target="_blank" rel="nofollow noopener">Asa Donald/Backwards Tabletop</a></li>
<li><a href="https://en.wikipedia.org/wiki/Poul_Anderson" target="_blank" rel="nofollow noopener">Poul Anderson</a>, author of The Broken Sword and Three Hearts and Three Lions</li>
<li><a href="https://en.wikipedia.org/wiki/The_Design_of_Everyday_Things" target="_blank" rel="nofollow noopener">The Design of Everyday Things</a> by Donald Norman</li>
<li>Jack Vance's <a href="https://en.wikipedia.org/wiki/Dying_Earth" target="_blank" rel="nofollow noopener">Dying Earth</a></li>
</ul>

<p>Games Mentioned:</p>

<ul>
<li><a href="https://dig1000holes.wordpress.com/vast-starlit/" target="_blank" rel="nofollow noopener">Vast &amp; Starlit</a></li>
<li><a href="https://dig1000holes.wordpress.com/what-is-a-roleplaying-game/" target="_blank" rel="nofollow noopener">What Is a Roleplaying Game</a></li>
<li><a href="https://en.wikipedia.org/wiki/Usagi_Yojimbo_Role-Playing_Game" target="_blank" rel="nofollow noopener">Sanguine Games' Usagi Yojimbo</a></li>
<li><a href="http://apocalypse-world.com" target="_blank" rel="nofollow noopener">Apocalypse World</a></li>
<li><a href="https://boardgamegeek.com/boardgame/420087/flip-7" target="_blank" rel="nofollow noopener">Flip 7</a></li>
</ul>

<p>And there's more:</p>

<ul>
<li><a href="http://unwrittenearths.com" target="_blank" rel="nofollow noopener">Unwritten Earths Symposium</a></li>
<li><a href="https://patreon.com/UnwrittenEarths" target="_blank" rel="nofollow noopener">Our Patreon</a></li>
<li><a href="https://discord.gg/cgJa5hWcVq" target="_blank" rel="nofollow noopener">Join the Discord</a></li>
<li><a href="https://www.ndpdesign.com" target="_blank" rel="nofollow noopener">Nathan's games</a></li>
<li><a href="https://www.dig1000holes.com" target="_blank" rel="nofollow noopener">Eppy's games</a></li>
<li><a href="https://willjobst.carrd.co" target="_blank" rel="nofollow noopener">Music by Will Jobst</a></li>
</ul>]]>
  </content:encoded>
  <itunes:summary>
    <![CDATA[<p>We come back from a brief sabbatical to consider a bundle of topics from our Scholars. We talk about prompts in truly true roleplaying games (and reclaiming them from their AI-related meaning), things in our lives we've adopted from games and that we adapt into our game design, and different interpretations of the idea of a "standard" in game design. An assumption, yes, but what about a mode of experimentation, like a Jazz Standard? This is one of our more after-hours style conversations that touches on lots of the things we're always thinking about.</p>

<p>Show Notes:</p>

<ul>
<li>Jorge Luis Borges Quote (from <a href="https://en.wikipedia.org/wiki/The_Garden_of_Forking_Paths" target="_blank" rel="nofollow noopener">The Garden of Forking Paths</a>): "Writing long books is a laborious and impoverishing act of foolishness: expanding in five hundred pages an idea that could be perfectly explained in a few minutes. A better procedure is to pretend that those books already exist and to offer a summary, a commentary."</li>
<li><a href="https://www.backwardstabletop.com" target="_blank" rel="nofollow noopener">Asa Donald/Backwards Tabletop</a></li>
<li><a href="https://en.wikipedia.org/wiki/Poul_Anderson" target="_blank" rel="nofollow noopener">Poul Anderson</a>, author of The Broken Sword and Three Hearts and Three Lions</li>
<li><a href="https://en.wikipedia.org/wiki/The_Design_of_Everyday_Things" target="_blank" rel="nofollow noopener">The Design of Everyday Things</a> by Donald Norman</li>
<li>Jack Vance's <a href="https://en.wikipedia.org/wiki/Dying_Earth" target="_blank" rel="nofollow noopener">Dying Earth</a></li>
</ul>

<p>Games Mentioned:</p>

<ul>
<li><a href="https://dig1000holes.wordpress.com/vast-starlit/" target="_blank" rel="nofollow noopener">Vast &amp; Starlit</a></li>
<li><a href="https://dig1000holes.wordpress.com/what-is-a-roleplaying-game/" target="_blank" rel="nofollow noopener">What Is a Roleplaying Game</a></li>
<li><a href="https://en.wikipedia.org/wiki/Usagi_Yojimbo_Role-Playing_Game" target="_blank" rel="nofollow noopener">Sanguine Games' Usagi Yojimbo</a></li>
<li><a href="http://apocalypse-world.com" target="_blank" rel="nofollow noopener">Apocalypse World</a></li>
<li><a href="https://boardgamegeek.com/boardgame/420087/flip-7" target="_blank" rel="nofollow noopener">Flip 7</a></li>
</ul>

<p>And there's more:</p>

<ul>
<li><a href="http://unwrittenearths.com" target="_blank" rel="nofollow noopener">Unwritten Earths Symposium</a></li>
<li><a href="https://patreon.com/UnwrittenEarths" target="_blank" rel="nofollow noopener">Our Patreon</a></li>
<li><a href="https://discord.gg/cgJa5hWcVq" target="_blank" rel="nofollow noopener">Join the Discord</a></li>
<li><a href="https://www.ndpdesign.com" target="_blank" rel="nofollow noopener">Nathan's games</a></li>
<li><a href="https://www.dig1000holes.com" target="_blank" rel="nofollow noopener">Eppy's games</a></li>
<li><a href="https://willjobst.carrd.co" target="_blank" rel="nofollow noopener">Music by Will Jobst</a></li>
</ul>]]>
  </itunes:summary>
</item>
<item>
  <title>The Constraints Episode</title>
  <link>https://unwrittenearths.fireside.fm/29</link>
  <guid isPermaLink="false">4e9560aa-12d4-4579-b5bf-5db04798b186</guid>
  <pubDate>Wed, 17 Dec 2025 03:00:00 -0800</pubDate>
  <author>Unwritten Earths Symposium</author>
  <enclosure url="https://aphid.fireside.fm/d/1437767933/3aa2bd57-6e47-4133-9c4f-8809b521b574/4e9560aa-12d4-4579-b5bf-5db04798b186.mp3" length="31233860" type="audio/mpeg"/>
  <itunes:episode>29</itunes:episode>
  <itunes:title>The Constraints Episode</itunes:title>
  <itunes:episodeType>full</itunes:episodeType>
  <itunes:season>2</itunes:season>
  <itunes:author>Unwritten Earths Symposium</itunes:author>
  <itunes:subtitle>In this episode, Eppy brings a discussion of where the "technological" creative constraints in game design come from. We talk about what this means in the context of tabletop, how constraints surface through the design, and how we handle them as designers. This builds a little on our conversation about design surfaces, and is ultimately another part of a long-term conversation about, well, game design! We also do our final homework for 2025, bringing some holidays from different projects in our back catalogue to celebrate the season.</itunes:subtitle>
  <itunes:duration>1:04:02</itunes:duration>
  <itunes:explicit>no</itunes:explicit>
  <itunes:image href="https://media24.fireside.fm/file/fireside-images-2024/podcasts/images/3/3aa2bd57-6e47-4133-9c4f-8809b521b574/cover.jpg?v=2"/>
  <description>&lt;p&gt;In this episode, Eppy brings a discussion of "technological" creative constraints in game design. We talk about what this means in the context of tabletop, how constraints surface through the design, and how we handle them as designers. This builds on our recent episode about design surfaces, and is ultimately another part of a long-term conversation about, well, game design! We also do our final homework for 2025, bringing some holidays from different projects in our back catalogue to celebrate the season.&lt;/p&gt;

&lt;p&gt;This is our last episode of the year, and we'll be taking a few weeks off over the holidays. See you in 2026, Scholars!&lt;/p&gt;

&lt;p&gt;Show Notes:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Missile Command &lt;a href="https://www.thecoverproject.net/view.php?game_id=3666" target="_blank" rel="nofollow noopener"&gt;Box Cover&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://retrosecret.com/best-games-for-atari-2600/" target="_blank" rel="nofollow noopener"&gt;Yar’s Revenge (and many other similar cover + gameplay images)&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://payhip.com/b/JDT8" target="_blank" rel="nofollow noopener"&gt;Sorcerer: An Intense Roleplaying Game&lt;/a&gt; by Ron Edwards&lt;/li&gt;
&lt;li&gt;&lt;a href="https://sadpress.itch.io/the-shrike" target="_blank" rel="nofollow noopener"&gt;The Shrike&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://en.wikipedia.org/wiki/Vampire:_The_Requiem" target="_blank" rel="nofollow noopener"&gt;Vampire: the Requiem&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Trial &amp;amp; Terror: Supernatural Victims Unit (&lt;a href="https://dig1000holes.wordpress.com/wp-content/uploads/2010/12/trial-and-terror-svu-free-edition-v2.pdf" target="_blank" rel="nofollow noopener"&gt;free download!&lt;/a&gt;)&lt;/li&gt;
&lt;li&gt;&lt;a href="https://fantasyworldrpg.com" target="_blank" rel="nofollow noopener"&gt;Fantasy World&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://unwrittenearths.itch.io/the-city-of-fire-coin" target="_blank" rel="nofollow noopener"&gt;The City of Fire &amp;amp; Coin&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;And there's more:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;a href="http://unwrittenearths.com" target="_blank" rel="nofollow noopener"&gt;Unwritten Earths Symposium&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://patreon.com/UnwrittenEarths" target="_blank" rel="nofollow noopener"&gt;Our Patreon&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://discord.gg/cgJa5hWcVq" target="_blank" rel="nofollow noopener"&gt;Join the Discord&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://www.ndpdesign.com" target="_blank" rel="nofollow noopener"&gt;Nathan's games&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://www.dig1000holes.com" target="_blank" rel="nofollow noopener"&gt;Eppy's games&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://willjobst.carrd.co" target="_blank" rel="nofollow noopener"&gt;Music by Will Jobst&lt;/a&gt; &lt;/li&gt;
&lt;/ul&gt;
</description>
  <itunes:keywords>game design, ttrpgs, indie games, indie game publishing, playtesting, rpgs, challenges</itunes:keywords>
  <content:encoded>
    <![CDATA[<p>In this episode, Eppy brings a discussion of "technological" creative constraints in game design. We talk about what this means in the context of tabletop, how constraints surface through the design, and how we handle them as designers. This builds on our recent episode about design surfaces, and is ultimately another part of a long-term conversation about, well, game design! We also do our final homework for 2025, bringing some holidays from different projects in our back catalogue to celebrate the season.</p>

<p>This is our last episode of the year, and we'll be taking a few weeks off over the holidays. See you in 2026, Scholars!</p>

<p>Show Notes:</p>

<ul>
<li>Missile Command <a href="https://www.thecoverproject.net/view.php?game_id=3666" target="_blank" rel="nofollow noopener">Box Cover</a></li>
<li><a href="https://retrosecret.com/best-games-for-atari-2600/" target="_blank" rel="nofollow noopener">Yar’s Revenge (and many other similar cover + gameplay images)</a></li>
<li><a href="https://payhip.com/b/JDT8" target="_blank" rel="nofollow noopener">Sorcerer: An Intense Roleplaying Game</a> by Ron Edwards</li>
<li><a href="https://sadpress.itch.io/the-shrike" target="_blank" rel="nofollow noopener">The Shrike</a></li>
<li><a href="https://en.wikipedia.org/wiki/Vampire:_The_Requiem" target="_blank" rel="nofollow noopener">Vampire: the Requiem</a></li>
<li>Trial &amp; Terror: Supernatural Victims Unit (<a href="https://dig1000holes.wordpress.com/wp-content/uploads/2010/12/trial-and-terror-svu-free-edition-v2.pdf" target="_blank" rel="nofollow noopener">free download!</a>)</li>
<li><a href="https://fantasyworldrpg.com" target="_blank" rel="nofollow noopener">Fantasy World</a></li>
<li><a href="https://unwrittenearths.itch.io/the-city-of-fire-coin" target="_blank" rel="nofollow noopener">The City of Fire &amp; Coin</a></li>
</ul>

<p>And there's more:</p>

<ul>
<li><a href="http://unwrittenearths.com" target="_blank" rel="nofollow noopener">Unwritten Earths Symposium</a></li>
<li><a href="https://patreon.com/UnwrittenEarths" target="_blank" rel="nofollow noopener">Our Patreon</a></li>
<li><a href="https://discord.gg/cgJa5hWcVq" target="_blank" rel="nofollow noopener">Join the Discord</a></li>
<li><a href="https://www.ndpdesign.com" target="_blank" rel="nofollow noopener">Nathan's games</a></li>
<li><a href="https://www.dig1000holes.com" target="_blank" rel="nofollow noopener">Eppy's games</a></li>
<li><a href="https://willjobst.carrd.co" target="_blank" rel="nofollow noopener">Music by Will Jobst</a></li>
</ul>]]>
  </content:encoded>
  <itunes:summary>
    <![CDATA[<p>In this episode, Eppy brings a discussion of "technological" creative constraints in game design. We talk about what this means in the context of tabletop, how constraints surface through the design, and how we handle them as designers. This builds on our recent episode about design surfaces, and is ultimately another part of a long-term conversation about, well, game design! We also do our final homework for 2025, bringing some holidays from different projects in our back catalogue to celebrate the season.</p>

<p>This is our last episode of the year, and we'll be taking a few weeks off over the holidays. See you in 2026, Scholars!</p>

<p>Show Notes:</p>

<ul>
<li>Missile Command <a href="https://www.thecoverproject.net/view.php?game_id=3666" target="_blank" rel="nofollow noopener">Box Cover</a></li>
<li><a href="https://retrosecret.com/best-games-for-atari-2600/" target="_blank" rel="nofollow noopener">Yar’s Revenge (and many other similar cover + gameplay images)</a></li>
<li><a href="https://payhip.com/b/JDT8" target="_blank" rel="nofollow noopener">Sorcerer: An Intense Roleplaying Game</a> by Ron Edwards</li>
<li><a href="https://sadpress.itch.io/the-shrike" target="_blank" rel="nofollow noopener">The Shrike</a></li>
<li><a href="https://en.wikipedia.org/wiki/Vampire:_The_Requiem" target="_blank" rel="nofollow noopener">Vampire: the Requiem</a></li>
<li>Trial &amp; Terror: Supernatural Victims Unit (<a href="https://dig1000holes.wordpress.com/wp-content/uploads/2010/12/trial-and-terror-svu-free-edition-v2.pdf" target="_blank" rel="nofollow noopener">free download!</a>)</li>
<li><a href="https://fantasyworldrpg.com" target="_blank" rel="nofollow noopener">Fantasy World</a></li>
<li><a href="https://unwrittenearths.itch.io/the-city-of-fire-coin" target="_blank" rel="nofollow noopener">The City of Fire &amp; Coin</a></li>
</ul>

<p>And there's more:</p>

<ul>
<li><a href="http://unwrittenearths.com" target="_blank" rel="nofollow noopener">Unwritten Earths Symposium</a></li>
<li><a href="https://patreon.com/UnwrittenEarths" target="_blank" rel="nofollow noopener">Our Patreon</a></li>
<li><a href="https://discord.gg/cgJa5hWcVq" target="_blank" rel="nofollow noopener">Join the Discord</a></li>
<li><a href="https://www.ndpdesign.com" target="_blank" rel="nofollow noopener">Nathan's games</a></li>
<li><a href="https://www.dig1000holes.com" target="_blank" rel="nofollow noopener">Eppy's games</a></li>
<li><a href="https://willjobst.carrd.co" target="_blank" rel="nofollow noopener">Music by Will Jobst</a></li>
</ul>]]>
  </itunes:summary>
</item>
<item>
  <title>The Playtesting Episode</title>
  <link>https://unwrittenearths.fireside.fm/22</link>
  <guid isPermaLink="false">f418d98e-eb4d-4192-9883-68a1f9c1044a</guid>
  <pubDate>Wed, 03 Sep 2025 03:00:00 -0700</pubDate>
  <author>Unwritten Earths Symposium</author>
  <enclosure url="https://aphid.fireside.fm/d/1437767933/3aa2bd57-6e47-4133-9c4f-8809b521b574/f418d98e-eb4d-4192-9883-68a1f9c1044a.mp3" length="25424619" type="audio/mpeg"/>
  <itunes:episode>22</itunes:episode>
  <itunes:title>The Playtesting Episode</itunes:title>
  <itunes:episodeType>full</itunes:episodeType>
  <itunes:season>1</itunes:season>
  <itunes:author>Unwritten Earths Symposium</itunes:author>
  <itunes:subtitle>In this episode Eppy leads off with a hot take about playtesting, leading us to a discussion of the multiple purposes of playtests, playstorming, techniques for effective playtests, and an introduction of a new feature of the Unwritten Earths Symposium Discord: Playtest Tuesdays!</itunes:subtitle>
  <itunes:duration>51:56</itunes:duration>
  <itunes:explicit>no</itunes:explicit>
  <itunes:image href="https://media24.fireside.fm/file/fireside-images-2024/podcasts/images/3/3aa2bd57-6e47-4133-9c4f-8809b521b574/cover.jpg?v=2"/>
  <description>&lt;p&gt;In this episode Eppy leads off with a hot take about playtesting, leading us to a discussion of the multiple purposes of playtests, playstorming, techniques for effective playtests, and an introduction of a new feature of the Unwritten Earths Symposium Discord: Playtest Tuesdays!&lt;/p&gt;

&lt;p&gt;Show Notes:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;a href="https://discord.gg/cgJa5hWcVq" target="_blank" rel="nofollow noopener"&gt;Playtest Tuesdays are on the Discord&lt;/a&gt; - you do not need to be a Patreon member to join, and we're aiming at short bursts of targeted play for anyone who would find that helpful.&lt;/li&gt;
&lt;li&gt;The &lt;a href="https://jiffycon.blogspot.com" target="_blank" rel="nofollow noopener"&gt;JiffyCon&lt;/a&gt; Community site still exists, for posterity!&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;And there's more:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;a href="http://unwrittenearths.com" target="_blank" rel="nofollow noopener"&gt;Unwritten Earths Symposium&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://patreon.com/UnwrittenEarths" target="_blank" rel="nofollow noopener"&gt;Our Patreon&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://discord.gg/cgJa5hWcVq" target="_blank" rel="nofollow noopener"&gt;Join the Discord&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://www.ndpdesign.com" target="_blank" rel="nofollow noopener"&gt;Nathan's games&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://www.dig1000holes.com" target="_blank" rel="nofollow noopener"&gt;Eppy's games&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://willjobst.carrd.co" target="_blank" rel="nofollow noopener"&gt;Music by Will Jobst&lt;/a&gt; &lt;/li&gt;
&lt;/ul&gt;
</description>
  <itunes:keywords>game design, ttrpgs, indie games, indie game publishing, playtesting, rpgs, challenges</itunes:keywords>
  <content:encoded>
    <![CDATA[<p>In this episode Eppy leads off with a hot take about playtesting, leading us to a discussion of the multiple purposes of playtests, playstorming, techniques for effective playtests, and an introduction of a new feature of the Unwritten Earths Symposium Discord: Playtest Tuesdays!</p>

<p>Show Notes:</p>

<ul>
<li><a href="https://discord.gg/cgJa5hWcVq" target="_blank" rel="nofollow noopener">Playtest Tuesdays are on the Discord</a> - you do not need to be a Patreon member to join, and we're aiming at short bursts of targeted play for anyone who would find that helpful.</li>
<li>The <a href="https://jiffycon.blogspot.com" target="_blank" rel="nofollow noopener">JiffyCon</a> Community site still exists, for posterity!</li>
</ul>

<p>And there's more:</p>

<ul>
<li><a href="http://unwrittenearths.com" target="_blank" rel="nofollow noopener">Unwritten Earths Symposium</a></li>
<li><a href="https://patreon.com/UnwrittenEarths" target="_blank" rel="nofollow noopener">Our Patreon</a></li>
<li><a href="https://discord.gg/cgJa5hWcVq" target="_blank" rel="nofollow noopener">Join the Discord</a></li>
<li><a href="https://www.ndpdesign.com" target="_blank" rel="nofollow noopener">Nathan's games</a></li>
<li><a href="https://www.dig1000holes.com" target="_blank" rel="nofollow noopener">Eppy's games</a></li>
<li><a href="https://willjobst.carrd.co" target="_blank" rel="nofollow noopener">Music by Will Jobst</a></li>
</ul>]]>
  </content:encoded>
  <itunes:summary>
    <![CDATA[<p>In this episode Eppy leads off with a hot take about playtesting, leading us to a discussion of the multiple purposes of playtests, playstorming, techniques for effective playtests, and an introduction of a new feature of the Unwritten Earths Symposium Discord: Playtest Tuesdays!</p>

<p>Show Notes:</p>

<ul>
<li><a href="https://discord.gg/cgJa5hWcVq" target="_blank" rel="nofollow noopener">Playtest Tuesdays are on the Discord</a> - you do not need to be a Patreon member to join, and we're aiming at short bursts of targeted play for anyone who would find that helpful.</li>
<li>The <a href="https://jiffycon.blogspot.com" target="_blank" rel="nofollow noopener">JiffyCon</a> Community site still exists, for posterity!</li>
</ul>

<p>And there's more:</p>

<ul>
<li><a href="http://unwrittenearths.com" target="_blank" rel="nofollow noopener">Unwritten Earths Symposium</a></li>
<li><a href="https://patreon.com/UnwrittenEarths" target="_blank" rel="nofollow noopener">Our Patreon</a></li>
<li><a href="https://discord.gg/cgJa5hWcVq" target="_blank" rel="nofollow noopener">Join the Discord</a></li>
<li><a href="https://www.ndpdesign.com" target="_blank" rel="nofollow noopener">Nathan's games</a></li>
<li><a href="https://www.dig1000holes.com" target="_blank" rel="nofollow noopener">Eppy's games</a></li>
<li><a href="https://willjobst.carrd.co" target="_blank" rel="nofollow noopener">Music by Will Jobst</a></li>
</ul>]]>
  </itunes:summary>
</item>
<item>
  <title>The Podcation Episode</title>
  <link>https://unwrittenearths.fireside.fm/18</link>
  <guid isPermaLink="false">1e6cfac2-4c09-49c2-a574-ce0407e4120a</guid>
  <pubDate>Wed, 25 Jun 2025 03:00:00 -0700</pubDate>
  <author>Unwritten Earths Symposium</author>
  <enclosure url="https://aphid.fireside.fm/d/1437767933/3aa2bd57-6e47-4133-9c4f-8809b521b574/1e6cfac2-4c09-49c2-a574-ce0407e4120a.mp3" length="28154752" type="audio/mpeg"/>
  <itunes:episode>18</itunes:episode>
  <itunes:title>The Podcation Episode</itunes:title>
  <itunes:episodeType>full</itunes:episodeType>
  <itunes:season>1</itunes:season>
  <itunes:author>Unwritten Earths Symposium</itunes:author>
  <itunes:subtitle>In this laid-back episode we chat about greeting cards and inspiration from non-games for game formats, follow a train of thought about using Valentine's Day exchange as a game mechanic, and check in with each other about how ideas and inspiration from previous episodes are coming together for new game projects.</itunes:subtitle>
  <itunes:duration>57:38</itunes:duration>
  <itunes:explicit>no</itunes:explicit>
  <itunes:image href="https://media24.fireside.fm/file/fireside-images-2024/podcasts/images/3/3aa2bd57-6e47-4133-9c4f-8809b521b574/cover.jpg?v=2"/>
  <description>&lt;p&gt;In this laid-back episode we chat about greeting cards and inspiration from non-games for game formats, follow a train of thought about using Valentine's Day exchange as a game mechanic, and check in with each other about how ideas and inspiration from previous episodes are coming together for new game projects.&lt;/p&gt;

&lt;p&gt;Games Mentioned:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;a href="https://rpggeek.com/rpgitem/55827/kagematsu" target="_blank" rel="nofollow noopener"&gt;Kagematsu&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://www.zygomatic-games.com/en/game/timeline-classic/" target="_blank" rel="nofollow noopener"&gt;Timeline&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://www.lamemage.com/microscope/" target="_blank" rel="nofollow noopener"&gt;Microscope&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;And there's more:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;a href="http://unwrittenearths.com" target="_blank" rel="nofollow noopener"&gt;Unwritten Earths Symposium&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://patreon.com/UnwrittenEarths" target="_blank" rel="nofollow noopener"&gt;Our Patreon&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://discord.gg/cgJa5hWcVq" target="_blank" rel="nofollow noopener"&gt;Join the Discord&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://www.ndpdesign.com" target="_blank" rel="nofollow noopener"&gt;Nathan's games&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://www.dig1000holes.com" target="_blank" rel="nofollow noopener"&gt;Eppy's games&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://willjobst.carrd.co" target="_blank" rel="nofollow noopener"&gt;Music by Will Jobst&lt;/a&gt; &lt;/li&gt;
&lt;/ul&gt;
</description>
  <itunes:keywords>game design, ttrpgs, indie games, indie game publishing, playtesting, rpgs, challenges</itunes:keywords>
  <content:encoded>
    <![CDATA[<p>In this laid-back episode we chat about greeting cards and inspiration from non-games for game formats, follow a train of thought about using Valentine's Day exchange as a game mechanic, and check in with each other about how ideas and inspiration from previous episodes are coming together for new game projects.</p>

<p>Games Mentioned:</p>

<ul>
<li><a href="https://rpggeek.com/rpgitem/55827/kagematsu" target="_blank" rel="nofollow noopener">Kagematsu</a></li>
<li><a href="https://www.zygomatic-games.com/en/game/timeline-classic/" target="_blank" rel="nofollow noopener">Timeline</a></li>
<li><a href="https://www.lamemage.com/microscope/" target="_blank" rel="nofollow noopener">Microscope</a></li>
</ul>

<p>And there's more:</p>

<ul>
<li><a href="http://unwrittenearths.com" target="_blank" rel="nofollow noopener">Unwritten Earths Symposium</a></li>
<li><a href="https://patreon.com/UnwrittenEarths" target="_blank" rel="nofollow noopener">Our Patreon</a></li>
<li><a href="https://discord.gg/cgJa5hWcVq" target="_blank" rel="nofollow noopener">Join the Discord</a></li>
<li><a href="https://www.ndpdesign.com" target="_blank" rel="nofollow noopener">Nathan's games</a></li>
<li><a href="https://www.dig1000holes.com" target="_blank" rel="nofollow noopener">Eppy's games</a></li>
<li><a href="https://willjobst.carrd.co" target="_blank" rel="nofollow noopener">Music by Will Jobst</a></li>
</ul>]]>
  </content:encoded>
  <itunes:summary>
    <![CDATA[<p>In this laid-back episode we chat about greeting cards and inspiration from non-games for game formats, follow a train of thought about using Valentine's Day exchange as a game mechanic, and check in with each other about how ideas and inspiration from previous episodes are coming together for new game projects.</p>

<p>Games Mentioned:</p>

<ul>
<li><a href="https://rpggeek.com/rpgitem/55827/kagematsu" target="_blank" rel="nofollow noopener">Kagematsu</a></li>
<li><a href="https://www.zygomatic-games.com/en/game/timeline-classic/" target="_blank" rel="nofollow noopener">Timeline</a></li>
<li><a href="https://www.lamemage.com/microscope/" target="_blank" rel="nofollow noopener">Microscope</a></li>
</ul>

<p>And there's more:</p>

<ul>
<li><a href="http://unwrittenearths.com" target="_blank" rel="nofollow noopener">Unwritten Earths Symposium</a></li>
<li><a href="https://patreon.com/UnwrittenEarths" target="_blank" rel="nofollow noopener">Our Patreon</a></li>
<li><a href="https://discord.gg/cgJa5hWcVq" target="_blank" rel="nofollow noopener">Join the Discord</a></li>
<li><a href="https://www.ndpdesign.com" target="_blank" rel="nofollow noopener">Nathan's games</a></li>
<li><a href="https://www.dig1000holes.com" target="_blank" rel="nofollow noopener">Eppy's games</a></li>
<li><a href="https://willjobst.carrd.co" target="_blank" rel="nofollow noopener">Music by Will Jobst</a></li>
</ul>]]>
  </itunes:summary>
</item>
<item>
  <title>The Ritual Episode</title>
  <link>https://unwrittenearths.fireside.fm/13</link>
  <guid isPermaLink="false">8350000e-f16b-41b5-ac00-44f6e8ec612e</guid>
  <pubDate>Wed, 16 Apr 2025 03:00:00 -0700</pubDate>
  <author>Unwritten Earths Symposium</author>
  <enclosure url="https://aphid.fireside.fm/d/1437767933/3aa2bd57-6e47-4133-9c4f-8809b521b574/8350000e-f16b-41b5-ac00-44f6e8ec612e.mp3" length="27942469" type="audio/mpeg"/>
  <itunes:episode>13</itunes:episode>
  <itunes:title>The Ritual Episode</itunes:title>
  <itunes:episodeType>full</itunes:episodeType>
  <itunes:season>1</itunes:season>
  <itunes:author>Unwritten Earths Symposium</itunes:author>
  <itunes:subtitle>In this episode we talk about building rituals in and for play, follow a train of thought about building in "blessings" for each other into gameplay, discuss the joy of dice, and come back from sabbatical to assign game discovery homework.

Reminder: The Adventurer &amp; Hobbyist Annual 2025 Kickstarter is live through the end of April!</itunes:subtitle>
  <itunes:duration>57:11</itunes:duration>
  <itunes:explicit>no</itunes:explicit>
  <itunes:image href="https://media24.fireside.fm/file/fireside-images-2024/podcasts/images/3/3aa2bd57-6e47-4133-9c4f-8809b521b574/cover.jpg?v=2"/>
  <description>&lt;p&gt;In this episode we talk about building rituals in and for play, follow a train of thought about building in "blessings" for each other into gameplay, discuss the joy of dice, and come back from sabbatical to assign game discovery homework.&lt;/p&gt;

&lt;p&gt;Reminder: &lt;a href="https://www.kickstarter.com/projects/unwrittenearths/adventure-and-hobbyist-annual-2025?ref=e1y1hq" target="_blank" rel="nofollow noopener"&gt;The Adventurer &amp;amp; Hobbyist Annual 2025 Kickstarter is live&lt;/a&gt; through the end of April!&lt;/p&gt;

&lt;p&gt;Show Notes:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;a href="https://en.wikipedia.org/wiki/Primetime_Adventures" target="_blank" rel="nofollow noopener"&gt;Primetime Adventures&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://www.imdb.com/title/tt9184820/?ref_=fn_all_ttl_1" target="_blank" rel="nofollow noopener"&gt;Star Trek: Lower Decks&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://unwrittenearths.itch.io/time-temp" target="_blank" rel="nofollow noopener"&gt;Time and Temp&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://unwrittenearths.itch.io/masks-of-the-mummy-kings" target="_blank" rel="nofollow noopener"&gt;Masks of the Mummy Kings&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://unwrittenearths.itch.io" target="_blank" rel="nofollow noopener"&gt;Our itch.io storefront&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;And there's more:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;a href="http://unwrittenearths.com" target="_blank" rel="nofollow noopener"&gt;Unwritten Earths Symposium&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://patreon.com/UnwrittenEarths" target="_blank" rel="nofollow noopener"&gt;Our Patreon&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://discord.gg/cgJa5hWcVq" target="_blank" rel="nofollow noopener"&gt;Join the Discord&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://www.ndpdesign.com" target="_blank" rel="nofollow noopener"&gt;Nathan's games&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://www.dig1000holes.com" target="_blank" rel="nofollow noopener"&gt;Eppy's games&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://willjobst.carrd.co" target="_blank" rel="nofollow noopener"&gt;Music by Will Jobst&lt;/a&gt; &lt;/li&gt;
&lt;/ul&gt;
</description>
  <itunes:keywords>game design, ttrpgs, indie games, indie game publishing, playtesting, rpgs, challenges</itunes:keywords>
  <content:encoded>
    <![CDATA[<p>In this episode we talk about building rituals in and for play, follow a train of thought about building in "blessings" for each other into gameplay, discuss the joy of dice, and come back from sabbatical to assign game discovery homework.</p>

<p>Reminder: <a href="https://www.kickstarter.com/projects/unwrittenearths/adventure-and-hobbyist-annual-2025?ref=e1y1hq" target="_blank" rel="nofollow noopener">The Adventurer &amp; Hobbyist Annual 2025 Kickstarter is live</a> through the end of April!</p>

<p>Show Notes:</p>

<ul>
<li><a href="https://en.wikipedia.org/wiki/Primetime_Adventures" target="_blank" rel="nofollow noopener">Primetime Adventures</a></li>
<li><a href="https://www.imdb.com/title/tt9184820/?ref_=fn_all_ttl_1" target="_blank" rel="nofollow noopener">Star Trek: Lower Decks</a></li>
<li><a href="https://unwrittenearths.itch.io/time-temp" target="_blank" rel="nofollow noopener">Time and Temp</a></li>
<li><a href="https://unwrittenearths.itch.io/masks-of-the-mummy-kings" target="_blank" rel="nofollow noopener">Masks of the Mummy Kings</a></li>
<li><a href="https://unwrittenearths.itch.io" target="_blank" rel="nofollow noopener">Our itch.io storefront</a></li>
</ul>

<p>And there's more:</p>

<ul>
<li><a href="http://unwrittenearths.com" target="_blank" rel="nofollow noopener">Unwritten Earths Symposium</a></li>
<li><a href="https://patreon.com/UnwrittenEarths" target="_blank" rel="nofollow noopener">Our Patreon</a></li>
<li><a href="https://discord.gg/cgJa5hWcVq" target="_blank" rel="nofollow noopener">Join the Discord</a></li>
<li><a href="https://www.ndpdesign.com" target="_blank" rel="nofollow noopener">Nathan's games</a></li>
<li><a href="https://www.dig1000holes.com" target="_blank" rel="nofollow noopener">Eppy's games</a></li>
<li><a href="https://willjobst.carrd.co" target="_blank" rel="nofollow noopener">Music by Will Jobst</a></li>
</ul>]]>
  </content:encoded>
  <itunes:summary>
    <![CDATA[<p>In this episode we talk about building rituals in and for play, follow a train of thought about building in "blessings" for each other into gameplay, discuss the joy of dice, and come back from sabbatical to assign game discovery homework.</p>

<p>Reminder: <a href="https://www.kickstarter.com/projects/unwrittenearths/adventure-and-hobbyist-annual-2025?ref=e1y1hq" target="_blank" rel="nofollow noopener">The Adventurer &amp; Hobbyist Annual 2025 Kickstarter is live</a> through the end of April!</p>

<p>Show Notes:</p>

<ul>
<li><a href="https://en.wikipedia.org/wiki/Primetime_Adventures" target="_blank" rel="nofollow noopener">Primetime Adventures</a></li>
<li><a href="https://www.imdb.com/title/tt9184820/?ref_=fn_all_ttl_1" target="_blank" rel="nofollow noopener">Star Trek: Lower Decks</a></li>
<li><a href="https://unwrittenearths.itch.io/time-temp" target="_blank" rel="nofollow noopener">Time and Temp</a></li>
<li><a href="https://unwrittenearths.itch.io/masks-of-the-mummy-kings" target="_blank" rel="nofollow noopener">Masks of the Mummy Kings</a></li>
<li><a href="https://unwrittenearths.itch.io" target="_blank" rel="nofollow noopener">Our itch.io storefront</a></li>
</ul>

<p>And there's more:</p>

<ul>
<li><a href="http://unwrittenearths.com" target="_blank" rel="nofollow noopener">Unwritten Earths Symposium</a></li>
<li><a href="https://patreon.com/UnwrittenEarths" target="_blank" rel="nofollow noopener">Our Patreon</a></li>
<li><a href="https://discord.gg/cgJa5hWcVq" target="_blank" rel="nofollow noopener">Join the Discord</a></li>
<li><a href="https://www.ndpdesign.com" target="_blank" rel="nofollow noopener">Nathan's games</a></li>
<li><a href="https://www.dig1000holes.com" target="_blank" rel="nofollow noopener">Eppy's games</a></li>
<li><a href="https://willjobst.carrd.co" target="_blank" rel="nofollow noopener">Music by Will Jobst</a></li>
</ul>]]>
  </itunes:summary>
</item>
<item>
  <title>Mounts, Death and Music</title>
  <link>https://unwrittenearths.fireside.fm/03</link>
  <guid isPermaLink="false">53c9ddd9-fb29-4e2e-a44d-be9acdb676a5</guid>
  <pubDate>Wed, 04 Dec 2024 03:00:00 -0800</pubDate>
  <author>Unwritten Earths Symposium</author>
  <enclosure url="https://aphid.fireside.fm/d/1437767933/3aa2bd57-6e47-4133-9c4f-8809b521b574/53c9ddd9-fb29-4e2e-a44d-be9acdb676a5.mp3" length="32757587" type="audio/mpeg"/>
  <itunes:episode>03</itunes:episode>
  <itunes:title>Mounts, Death and Music</itunes:title>
  <itunes:episodeType>full</itunes:episodeType>
  <itunes:author>Unwritten Earths Symposium</itunes:author>
  <itunes:subtitle>In this episode, we talk about mounts and companions, death in RPGs, and follow a Train of Thought about translating sheet music into playable patterns before delving into our game discovery homework. Have we designed a game yet?</itunes:subtitle>
  <itunes:duration>1:07:18</itunes:duration>
  <itunes:explicit>no</itunes:explicit>
  <itunes:image href="https://media24.fireside.fm/file/fireside-images-2024/podcasts/images/3/3aa2bd57-6e47-4133-9c4f-8809b521b574/cover.jpg?v=2"/>
  <description>&lt;p&gt;Show Notes:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;a href="https://knowyourmeme.com/memes/events/horse-armor" target="_blank" rel="nofollow noopener"&gt;Horse Armor&lt;/a&gt; (from Elder Scrolls, not World of Warcraft)&lt;/li&gt;
&lt;li&gt;The box that turns itself off is also called a &lt;a href="https://en.wikipedia.org/wiki/Useless_machine" target="_blank" rel="nofollow noopener"&gt;useless machine&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Eppy tried to calculate the number of deck shuffle possibilies in The Shrike but &lt;a href="https://bsky.app/profile/epidiah.bsky.social/post/3lbxwjatgns2g" target="_blank" rel="nofollow noopener"&gt;it was too many&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Games We Talked About:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;The game where you play a sword is &lt;a href="https://www.drivethrurpg.com/en/product/131729/wield" target="_blank" rel="nofollow noopener"&gt;Wield&lt;/a&gt; by John Wick and Gillian Fraser&lt;/li&gt;
&lt;li&gt;&lt;a href="https://snepshark.itch.io/the-d1-rpg" target="_blank" rel="nofollow noopener"&gt;the d1 RPG&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://sadpress.itch.io/the-shrike" target="_blank" rel="nofollow noopener"&gt;The Shrike&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;And there's more:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;a href="http://unwrittenearths.com" target="_blank" rel="nofollow noopener"&gt;Unwritten Earths Symposium&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://patreon.com/UnwrittenEarths" target="_blank" rel="nofollow noopener"&gt;Our Patreon&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://discord.gg/cgJa5hWcVq" target="_blank" rel="nofollow noopener"&gt;Join the Discord&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://www.ndpdesign.com" target="_blank" rel="nofollow noopener"&gt;Nathan's games&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://www.dig1000holes.com" target="_blank" rel="nofollow noopener"&gt;Eppy's games&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://willjobst.carrd.co" target="_blank" rel="nofollow noopener"&gt;Music by Will Jobst&lt;/a&gt; &lt;/li&gt;
&lt;/ul&gt;
</description>
  <itunes:keywords>game design, ttrpgs, indie games, indie game publishing, playtesting, rpgs, challenges</itunes:keywords>
  <content:encoded>
    <![CDATA[<p>Show Notes:</p>

<ul>
<li><a href="https://knowyourmeme.com/memes/events/horse-armor" target="_blank" rel="nofollow noopener">Horse Armor</a> (from Elder Scrolls, not World of Warcraft)</li>
<li>The box that turns itself off is also called a <a href="https://en.wikipedia.org/wiki/Useless_machine" target="_blank" rel="nofollow noopener">useless machine</a></li>
<li>Eppy tried to calculate the number of deck shuffle possibilies in The Shrike but <a href="https://bsky.app/profile/epidiah.bsky.social/post/3lbxwjatgns2g" target="_blank" rel="nofollow noopener">it was too many</a></li>
</ul>

<p>Games We Talked About:</p>

<ul>
<li>The game where you play a sword is <a href="https://www.drivethrurpg.com/en/product/131729/wield" target="_blank" rel="nofollow noopener">Wield</a> by John Wick and Gillian Fraser</li>
<li><a href="https://snepshark.itch.io/the-d1-rpg" target="_blank" rel="nofollow noopener">the d1 RPG</a></li>
<li><a href="https://sadpress.itch.io/the-shrike" target="_blank" rel="nofollow noopener">The Shrike</a></li>
</ul>

<p>And there's more:</p>

<ul>
<li><a href="http://unwrittenearths.com" target="_blank" rel="nofollow noopener">Unwritten Earths Symposium</a></li>
<li><a href="https://patreon.com/UnwrittenEarths" target="_blank" rel="nofollow noopener">Our Patreon</a></li>
<li><a href="https://discord.gg/cgJa5hWcVq" target="_blank" rel="nofollow noopener">Join the Discord</a></li>
<li><a href="https://www.ndpdesign.com" target="_blank" rel="nofollow noopener">Nathan's games</a></li>
<li><a href="https://www.dig1000holes.com" target="_blank" rel="nofollow noopener">Eppy's games</a></li>
<li><a href="https://willjobst.carrd.co" target="_blank" rel="nofollow noopener">Music by Will Jobst</a></li>
</ul>]]>
  </content:encoded>
  <itunes:summary>
    <![CDATA[<p>Show Notes:</p>

<ul>
<li><a href="https://knowyourmeme.com/memes/events/horse-armor" target="_blank" rel="nofollow noopener">Horse Armor</a> (from Elder Scrolls, not World of Warcraft)</li>
<li>The box that turns itself off is also called a <a href="https://en.wikipedia.org/wiki/Useless_machine" target="_blank" rel="nofollow noopener">useless machine</a></li>
<li>Eppy tried to calculate the number of deck shuffle possibilies in The Shrike but <a href="https://bsky.app/profile/epidiah.bsky.social/post/3lbxwjatgns2g" target="_blank" rel="nofollow noopener">it was too many</a></li>
</ul>

<p>Games We Talked About:</p>

<ul>
<li>The game where you play a sword is <a href="https://www.drivethrurpg.com/en/product/131729/wield" target="_blank" rel="nofollow noopener">Wield</a> by John Wick and Gillian Fraser</li>
<li><a href="https://snepshark.itch.io/the-d1-rpg" target="_blank" rel="nofollow noopener">the d1 RPG</a></li>
<li><a href="https://sadpress.itch.io/the-shrike" target="_blank" rel="nofollow noopener">The Shrike</a></li>
</ul>

<p>And there's more:</p>

<ul>
<li><a href="http://unwrittenearths.com" target="_blank" rel="nofollow noopener">Unwritten Earths Symposium</a></li>
<li><a href="https://patreon.com/UnwrittenEarths" target="_blank" rel="nofollow noopener">Our Patreon</a></li>
<li><a href="https://discord.gg/cgJa5hWcVq" target="_blank" rel="nofollow noopener">Join the Discord</a></li>
<li><a href="https://www.ndpdesign.com" target="_blank" rel="nofollow noopener">Nathan's games</a></li>
<li><a href="https://www.dig1000holes.com" target="_blank" rel="nofollow noopener">Eppy's games</a></li>
<li><a href="https://willjobst.carrd.co" target="_blank" rel="nofollow noopener">Music by Will Jobst</a></li>
</ul>]]>
  </itunes:summary>
</item>
  </channel>
</rss>
