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    <fireside:genDate>Mon, 01 Jun 2026 08:34:31 -0500</fireside:genDate>
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    <title>Unwritten Earths Symposium - Episodes Tagged with “Visiting Scholar”</title>
    <link>https://unwrittenearths.fireside.fm/tags/visiting%20scholar</link>
    <pubDate>Wed, 11 Jun 2025 03:00:00 -0700</pubDate>
    <description>Welcome to the Unwritten Earths Symposium! In each episode, tabletop RPG designers Nathan D. Paoletta and Epidiah Ravachol try to trick each other into designing a game they wouldn't otherwise make.</description>
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    <itunes:type>episodic</itunes:type>
    <itunes:subtitle>Discovering and designing genre-defining tabletop RPGs.</itunes:subtitle>
    <itunes:author>Unwritten Earths Symposium</itunes:author>
    <itunes:summary>Welcome to the Unwritten Earths Symposium! In each episode, tabletop RPG designers Nathan D. Paoletta and Epidiah Ravachol try to trick each other into designing a game they wouldn't otherwise make.</itunes:summary>
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      <itunes:name>Unwritten Earths Symposium</itunes:name>
      <itunes:email>provost@unwrittenearths.com</itunes:email>
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  <itunes:category text="Design"/>
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  <title>The Nat Barmore Episode</title>
  <link>https://unwrittenearths.fireside.fm/17</link>
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  <pubDate>Wed, 11 Jun 2025 03:00:00 -0700</pubDate>
  <author>Unwritten Earths Symposium</author>
  <enclosure url="https://aphid.fireside.fm/d/1437767933/3aa2bd57-6e47-4133-9c4f-8809b521b574/72c07b65-1247-4cc4-8387-98fca97a86b2.mp3" length="39488300" type="audio/mpeg"/>
  <itunes:episode>17</itunes:episode>
  <itunes:title>The Nat Barmore Episode</itunes:title>
  <itunes:episodeType>full</itunes:episodeType>
  <itunes:season>1</itunes:season>
  <itunes:author>Unwritten Earths Symposium</itunes:author>
  <itunes:subtitle>In this episode, we welcome Dread co-creator Nat Barmore to the show, try to surprise each other with Arcane Gems from deep cuts in our collections, and talk about Nat's current projects. We talk about Dread, keeping horror campaigns going in long-term play, and approaching real-world cultural conflicts in game design. Thanks for joining us, Nat!</itunes:subtitle>
  <itunes:duration>1:21:14</itunes:duration>
  <itunes:explicit>no</itunes:explicit>
  <itunes:image href="https://media24.fireside.fm/file/fireside-images-2024/podcasts/images/3/3aa2bd57-6e47-4133-9c4f-8809b521b574/cover.jpg?v=2"/>
  <description>&lt;p&gt;In this episode, we welcome Dread co-creator Nat Barmore to the show, try to surprise each other with Arcane Gems from deep cuts in our collections, and talk about Nat's current projects. We talk about Dread, keeping horror campaigns going in long-term play, and approaching real-world cultural conflicts in game design. Thanks for joining us, Nat!&lt;/p&gt;

&lt;p&gt;Show Notes:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Find Nat at &lt;a href="https://woodelf.wordpress.com" target="_blank" rel="nofollow noopener"&gt;his blog&lt;/a&gt; and &lt;a href="https://www.tiltingatwindmills.net" target="_blank" rel="nofollow noopener"&gt;The Impossible Dream website&lt;/a&gt;. &lt;/li&gt;
&lt;li&gt;We also mention &lt;a href="https://en.wikipedia.org/wiki/Neverwhere_(novel)" target="_blank" rel="nofollow noopener"&gt;Neverwhere&lt;/a&gt;, &lt;a href="https://en.wikipedia.org/wiki/GLOW_(TV_series)" target="_blank" rel="nofollow noopener"&gt;GLOW&lt;/a&gt; (the Netflix series), and the &lt;a href="https://whitewolf.fandom.com/wiki/Botch" target="_blank" rel="nofollow noopener"&gt;original Storyteller System Botch mechanic&lt;/a&gt;.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Games Mentioned:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;a href="http://www.michtim.com" target="_blank" rel="nofollow noopener"&gt;Michtim: Fluffy Adventures&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://rpggeek.com/rpgitem/48199/urchin" target="_blank" rel="nofollow noopener"&gt;Urchin&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://www.drivethrurpg.com/en/product/93074/amaranthine-romance-vendetta-forever?src=newest_recent" target="_blank" rel="nofollow noopener"&gt;Amaranthine: Romance, Vendetta, Forever&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://rpggeek.com/rpgitem/93798/kingdom-of-nothing" target="_blank" rel="nofollow noopener"&gt;Kingdom of Nothing&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://memento-mori.com/books/lacuna-part-1-second-attempt-book" target="_blank" rel="nofollow noopener"&gt;Lacuna Part 1: The Creation of the Mystery and the Girl from Blue City (second attempt)&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://evilhat.com/product/don-t-rest-your-head/" target="_blank" rel="nofollow noopener"&gt;Don't Rest Your Head&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://rpggeek.com/rpgitem/45312/underworld" target="_blank" rel="nofollow noopener"&gt;UnderWorld&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://rpggeek.com/rpgitem/44201/hol" target="_blank" rel="nofollow noopener"&gt;HōL&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;And there's more:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;a href="http://unwrittenearths.com" target="_blank" rel="nofollow noopener"&gt;Unwritten Earths Symposium&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://patreon.com/UnwrittenEarths" target="_blank" rel="nofollow noopener"&gt;Our Patreon&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://discord.gg/cgJa5hWcVq" target="_blank" rel="nofollow noopener"&gt;Join the Discord&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://www.ndpdesign.com" target="_blank" rel="nofollow noopener"&gt;Nathan's games&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://www.dig1000holes.com" target="_blank" rel="nofollow noopener"&gt;Eppy's games&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://willjobst.carrd.co" target="_blank" rel="nofollow noopener"&gt;Music by Will Jobst&lt;/a&gt; &lt;/li&gt;
&lt;/ul&gt;
</description>
  <itunes:keywords>game design, ttrpgs, indie games, indie game publishing, playtesting, rpgs, challenges</itunes:keywords>
  <content:encoded>
    <![CDATA[<p>In this episode, we welcome Dread co-creator Nat Barmore to the show, try to surprise each other with Arcane Gems from deep cuts in our collections, and talk about Nat's current projects. We talk about Dread, keeping horror campaigns going in long-term play, and approaching real-world cultural conflicts in game design. Thanks for joining us, Nat!</p>

<p>Show Notes:</p>

<ul>
<li>Find Nat at <a href="https://woodelf.wordpress.com" target="_blank" rel="nofollow noopener">his blog</a> and <a href="https://www.tiltingatwindmills.net" target="_blank" rel="nofollow noopener">The Impossible Dream website</a>. </li>
<li>We also mention <a href="https://en.wikipedia.org/wiki/Neverwhere_(novel)" target="_blank" rel="nofollow noopener">Neverwhere</a>, <a href="https://en.wikipedia.org/wiki/GLOW_(TV_series)" target="_blank" rel="nofollow noopener">GLOW</a> (the Netflix series), and the <a href="https://whitewolf.fandom.com/wiki/Botch" target="_blank" rel="nofollow noopener">original Storyteller System Botch mechanic</a>.</li>
</ul>

<p>Games Mentioned:</p>

<ul>
<li><a href="http://www.michtim.com" target="_blank" rel="nofollow noopener">Michtim: Fluffy Adventures</a></li>
<li><a href="https://rpggeek.com/rpgitem/48199/urchin" target="_blank" rel="nofollow noopener">Urchin</a></li>
<li><a href="https://www.drivethrurpg.com/en/product/93074/amaranthine-romance-vendetta-forever?src=newest_recent" target="_blank" rel="nofollow noopener">Amaranthine: Romance, Vendetta, Forever</a></li>
<li><a href="https://rpggeek.com/rpgitem/93798/kingdom-of-nothing" target="_blank" rel="nofollow noopener">Kingdom of Nothing</a></li>
<li><a href="https://memento-mori.com/books/lacuna-part-1-second-attempt-book" target="_blank" rel="nofollow noopener">Lacuna Part 1: The Creation of the Mystery and the Girl from Blue City (second attempt)</a></li>
<li><a href="https://evilhat.com/product/don-t-rest-your-head/" target="_blank" rel="nofollow noopener">Don't Rest Your Head</a></li>
<li><a href="https://rpggeek.com/rpgitem/45312/underworld" target="_blank" rel="nofollow noopener">UnderWorld</a></li>
<li><a href="https://rpggeek.com/rpgitem/44201/hol" target="_blank" rel="nofollow noopener">HōL</a></li>
</ul>

<p>And there's more:</p>

<ul>
<li><a href="http://unwrittenearths.com" target="_blank" rel="nofollow noopener">Unwritten Earths Symposium</a></li>
<li><a href="https://patreon.com/UnwrittenEarths" target="_blank" rel="nofollow noopener">Our Patreon</a></li>
<li><a href="https://discord.gg/cgJa5hWcVq" target="_blank" rel="nofollow noopener">Join the Discord</a></li>
<li><a href="https://www.ndpdesign.com" target="_blank" rel="nofollow noopener">Nathan's games</a></li>
<li><a href="https://www.dig1000holes.com" target="_blank" rel="nofollow noopener">Eppy's games</a></li>
<li><a href="https://willjobst.carrd.co" target="_blank" rel="nofollow noopener">Music by Will Jobst</a></li>
</ul>]]>
  </content:encoded>
  <itunes:summary>
    <![CDATA[<p>In this episode, we welcome Dread co-creator Nat Barmore to the show, try to surprise each other with Arcane Gems from deep cuts in our collections, and talk about Nat's current projects. We talk about Dread, keeping horror campaigns going in long-term play, and approaching real-world cultural conflicts in game design. Thanks for joining us, Nat!</p>

<p>Show Notes:</p>

<ul>
<li>Find Nat at <a href="https://woodelf.wordpress.com" target="_blank" rel="nofollow noopener">his blog</a> and <a href="https://www.tiltingatwindmills.net" target="_blank" rel="nofollow noopener">The Impossible Dream website</a>. </li>
<li>We also mention <a href="https://en.wikipedia.org/wiki/Neverwhere_(novel)" target="_blank" rel="nofollow noopener">Neverwhere</a>, <a href="https://en.wikipedia.org/wiki/GLOW_(TV_series)" target="_blank" rel="nofollow noopener">GLOW</a> (the Netflix series), and the <a href="https://whitewolf.fandom.com/wiki/Botch" target="_blank" rel="nofollow noopener">original Storyteller System Botch mechanic</a>.</li>
</ul>

<p>Games Mentioned:</p>

<ul>
<li><a href="http://www.michtim.com" target="_blank" rel="nofollow noopener">Michtim: Fluffy Adventures</a></li>
<li><a href="https://rpggeek.com/rpgitem/48199/urchin" target="_blank" rel="nofollow noopener">Urchin</a></li>
<li><a href="https://www.drivethrurpg.com/en/product/93074/amaranthine-romance-vendetta-forever?src=newest_recent" target="_blank" rel="nofollow noopener">Amaranthine: Romance, Vendetta, Forever</a></li>
<li><a href="https://rpggeek.com/rpgitem/93798/kingdom-of-nothing" target="_blank" rel="nofollow noopener">Kingdom of Nothing</a></li>
<li><a href="https://memento-mori.com/books/lacuna-part-1-second-attempt-book" target="_blank" rel="nofollow noopener">Lacuna Part 1: The Creation of the Mystery and the Girl from Blue City (second attempt)</a></li>
<li><a href="https://evilhat.com/product/don-t-rest-your-head/" target="_blank" rel="nofollow noopener">Don't Rest Your Head</a></li>
<li><a href="https://rpggeek.com/rpgitem/45312/underworld" target="_blank" rel="nofollow noopener">UnderWorld</a></li>
<li><a href="https://rpggeek.com/rpgitem/44201/hol" target="_blank" rel="nofollow noopener">HōL</a></li>
</ul>

<p>And there's more:</p>

<ul>
<li><a href="http://unwrittenearths.com" target="_blank" rel="nofollow noopener">Unwritten Earths Symposium</a></li>
<li><a href="https://patreon.com/UnwrittenEarths" target="_blank" rel="nofollow noopener">Our Patreon</a></li>
<li><a href="https://discord.gg/cgJa5hWcVq" target="_blank" rel="nofollow noopener">Join the Discord</a></li>
<li><a href="https://www.ndpdesign.com" target="_blank" rel="nofollow noopener">Nathan's games</a></li>
<li><a href="https://www.dig1000holes.com" target="_blank" rel="nofollow noopener">Eppy's games</a></li>
<li><a href="https://willjobst.carrd.co" target="_blank" rel="nofollow noopener">Music by Will Jobst</a></li>
</ul>]]>
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