<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" encoding="UTF-8" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:admin="http://webns.net/mvcb/" xmlns:atom="http://www.w3.org/2005/Atom/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:googleplay="http://www.google.com/schemas/play-podcasts/1.0" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:fireside="http://fireside.fm/modules/rss/fireside">
  <channel>
    <fireside:hostname>web02.fireside.fm</fireside:hostname>
    <fireside:genDate>Sun, 24 May 2026 17:48:08 -0500</fireside:genDate>
    <generator>Fireside (https://fireside.fm)</generator>
    <title>Unwritten Earths Symposium - Episodes Tagged with “Wisdom”</title>
    <link>https://unwrittenearths.fireside.fm/tags/wisdom</link>
    <pubDate>Wed, 01 Apr 2026 06:00:00 -0700</pubDate>
    <description>Welcome to the Unwritten Earths Symposium! In each episode, tabletop RPG designers Nathan D. Paoletta and Epidiah Ravachol try to trick each other into designing a game they wouldn't otherwise make.
</description>
    <language>en-us</language>
    <itunes:type>episodic</itunes:type>
    <itunes:subtitle>Discovering and designing genre-defining tabletop RPGs.</itunes:subtitle>
    <itunes:author>Unwritten Earths Symposium</itunes:author>
    <itunes:summary>Welcome to the Unwritten Earths Symposium! In each episode, tabletop RPG designers Nathan D. Paoletta and Epidiah Ravachol try to trick each other into designing a game they wouldn't otherwise make.
</itunes:summary>
    <itunes:image href="https://media24.fireside.fm/file/fireside-images-2024/podcasts/images/3/3aa2bd57-6e47-4133-9c4f-8809b521b574/cover.jpg?v=2"/>
    <itunes:explicit>no</itunes:explicit>
    <itunes:keywords>TTRPG, tabletop, games, rpg, design, game design</itunes:keywords>
    <itunes:owner>
      <itunes:name>Unwritten Earths Symposium</itunes:name>
      <itunes:email>provost@unwrittenearths.com</itunes:email>
    </itunes:owner>
<itunes:category text="Leisure">
  <itunes:category text="Games"/>
</itunes:category>
<itunes:category text="Leisure">
  <itunes:category text="Hobbies"/>
</itunes:category>
<itunes:category text="Arts">
  <itunes:category text="Design"/>
</itunes:category>
<item>
  <title>The Wisdom Episode</title>
  <link>https://unwrittenearths.fireside.fm/35</link>
  <guid isPermaLink="false">6a720c1e-62a0-41f5-80c8-ca4fedb31751</guid>
  <pubDate>Wed, 01 Apr 2026 06:00:00 -0700</pubDate>
  <author>Unwritten Earths Symposium</author>
  <enclosure url="https://aphid.fireside.fm/d/1437767933/3aa2bd57-6e47-4133-9c4f-8809b521b574/6a720c1e-62a0-41f5-80c8-ca4fedb31751.mp3" length="24781822" type="audio/mpeg"/>
  <itunes:episode>35</itunes:episode>
  <itunes:title>The Wisdom Episode</itunes:title>
  <itunes:episodeType>full</itunes:episodeType>
  <itunes:season>2</itunes:season>
  <itunes:author>Unwritten Earths Symposium</itunes:author>
  <itunes:subtitle>As is tradition on this first day of April, Nathan and Eppy are going through some of the wisdom we've accumulated as self-publishers over the years, in hopes it'll help out those who are starting their game design journey. We try to address some of the basic questions that you might not know you should be asking, and talk about the core work of finding an audience, benefits and drawbacks of different kinds of conventions, designing your business like it's a game, and starting small in order to give yourself the space to learn and grow. If there's any fools today it's going to be us, but hopefully this is helpful - and if raises further questions, please get in touch so we can continue this conversation!</itunes:subtitle>
  <itunes:duration>50:36</itunes:duration>
  <itunes:explicit>no</itunes:explicit>
  <itunes:image href="https://media24.fireside.fm/file/fireside-images-2024/podcasts/images/3/3aa2bd57-6e47-4133-9c4f-8809b521b574/cover.jpg?v=2"/>
  <description>&lt;p&gt;As is tradition on this first day of April, we're going through some of the wisdom we've accumulated as self-publishers over the years, in hopes it'll help out those who are starting their game design journey. We try to address some of the basic questions that you might not know you should be asking, and talk about the core work of finding an audience, benefits and drawbacks of different kinds of conventions, designing your business like it's a game, and starting small in order to give yourself the space to learn and grow. If there's any fools today it's going to be us, but hopefully this is helpful - and if raises further questions, please get in touch so we can continue this conversation!&lt;/p&gt;

&lt;p&gt;Show Notes:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;a href="https://www.tabletopgamealliance.org" target="_blank" rel="nofollow noopener"&gt;Tabletop Game Alliance of Washington State&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://heartofthedeernicorn.com/" target="_blank" rel="nofollow noopener"&gt;Heart of the Deernicorn&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://itch.io" target="_blank" rel="nofollow noopener"&gt;itch.io&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://www.drivethrurpg.com/en/" target="_blank" rel="nofollow noopener"&gt;Drivethru&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://www.indiepressrevolution.com" target="_blank" rel="nofollow noopener"&gt;Indie Press Revolution&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://payhip.com" target="_blank" rel="nofollow noopener"&gt;Payhip&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.gregorhutton.com/boxninja/threesixteen/index.html" target="_blank" rel="nofollow noopener"&gt;3:16 Carnage Amongst the Stars&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://www.freetaxusa.com" target="_blank" rel="nofollow noopener"&gt;FreeTaxUSA&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://epidiah.itch.io/vast-starlit" target="_blank" rel="nofollow noopener"&gt;Vast and Starlit&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;And there's more:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;a href="http://unwrittenearths.com" target="_blank" rel="nofollow noopener"&gt;Unwritten Earths Symposium&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://patreon.com/UnwrittenEarths" target="_blank" rel="nofollow noopener"&gt;Our Patreon&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://discord.gg/cgJa5hWcVq" target="_blank" rel="nofollow noopener"&gt;Join the Discord&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://www.ndpdesign.com" target="_blank" rel="nofollow noopener"&gt;Nathan's games&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://www.dig1000holes.com" target="_blank" rel="nofollow noopener"&gt;Eppy's games&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;
&lt;a href="https://willjobst.carrd.co" target="_blank" rel="nofollow noopener"&gt;Music by Will Jobst&lt;/a&gt; &lt;/li&gt;
&lt;/ul&gt;
</description>
  <itunes:keywords>game design, ttrpgs, indie games, indie game publishing, playtesting, rpgs, challenges</itunes:keywords>
  <content:encoded>
    <![CDATA[<p>As is tradition on this first day of April, we&#39;re going through some of the wisdom we&#39;ve accumulated as self-publishers over the years, in hopes it&#39;ll help out those who are starting their game design journey. We try to address some of the basic questions that you might not know you should be asking, and talk about the core work of finding an audience, benefits and drawbacks of different kinds of conventions, designing your business like it&#39;s a game, and starting small in order to give yourself the space to learn and grow. If there&#39;s any fools today it&#39;s going to be us, but hopefully this is helpful - and if raises further questions, please get in touch so we can continue this conversation!</p>

<p>Show Notes:</p>

<ul>
<li><a href="https://www.tabletopgamealliance.org" rel="nofollow">Tabletop Game Alliance of Washington State</a></li>
<li><a href="https://heartofthedeernicorn.com/" rel="nofollow">Heart of the Deernicorn</a></li>
<li><a href="https://itch.io" rel="nofollow">itch.io</a></li>
<li><a href="https://www.drivethrurpg.com/en/" rel="nofollow">Drivethru</a></li>
<li><a href="https://www.indiepressrevolution.com" rel="nofollow">Indie Press Revolution</a></li>
<li><a href="https://payhip.com" rel="nofollow">Payhip</a></li>
<li><a href="http://www.gregorhutton.com/boxninja/threesixteen/index.html" rel="nofollow">3:16 Carnage Amongst the Stars</a></li>
<li><a href="https://www.freetaxusa.com" rel="nofollow">FreeTaxUSA</a></li>
<li><a href="https://epidiah.itch.io/vast-starlit" rel="nofollow">Vast and Starlit</a></li>
</ul>

<p>And there&#39;s more:</p>

<ul>
<li><a href="http://unwrittenearths.com" rel="nofollow">Unwritten Earths Symposium</a></li>
<li><a href="https://patreon.com/UnwrittenEarths" rel="nofollow">Our Patreon</a></li>
<li><a href="https://discord.gg/cgJa5hWcVq" rel="nofollow">Join the Discord</a></li>
<li><a href="https://www.ndpdesign.com" rel="nofollow">Nathan&#39;s games</a></li>
<li><a href="https://www.dig1000holes.com" rel="nofollow">Eppy&#39;s games</a></li>
<li><a href="https://willjobst.carrd.co" rel="nofollow">Music by Will Jobst</a></li>
</ul>]]>
  </content:encoded>
  <itunes:summary>
    <![CDATA[<p>As is tradition on this first day of April, we&#39;re going through some of the wisdom we&#39;ve accumulated as self-publishers over the years, in hopes it&#39;ll help out those who are starting their game design journey. We try to address some of the basic questions that you might not know you should be asking, and talk about the core work of finding an audience, benefits and drawbacks of different kinds of conventions, designing your business like it&#39;s a game, and starting small in order to give yourself the space to learn and grow. If there&#39;s any fools today it&#39;s going to be us, but hopefully this is helpful - and if raises further questions, please get in touch so we can continue this conversation!</p>

<p>Show Notes:</p>

<ul>
<li><a href="https://www.tabletopgamealliance.org" rel="nofollow">Tabletop Game Alliance of Washington State</a></li>
<li><a href="https://heartofthedeernicorn.com/" rel="nofollow">Heart of the Deernicorn</a></li>
<li><a href="https://itch.io" rel="nofollow">itch.io</a></li>
<li><a href="https://www.drivethrurpg.com/en/" rel="nofollow">Drivethru</a></li>
<li><a href="https://www.indiepressrevolution.com" rel="nofollow">Indie Press Revolution</a></li>
<li><a href="https://payhip.com" rel="nofollow">Payhip</a></li>
<li><a href="http://www.gregorhutton.com/boxninja/threesixteen/index.html" rel="nofollow">3:16 Carnage Amongst the Stars</a></li>
<li><a href="https://www.freetaxusa.com" rel="nofollow">FreeTaxUSA</a></li>
<li><a href="https://epidiah.itch.io/vast-starlit" rel="nofollow">Vast and Starlit</a></li>
</ul>

<p>And there&#39;s more:</p>

<ul>
<li><a href="http://unwrittenearths.com" rel="nofollow">Unwritten Earths Symposium</a></li>
<li><a href="https://patreon.com/UnwrittenEarths" rel="nofollow">Our Patreon</a></li>
<li><a href="https://discord.gg/cgJa5hWcVq" rel="nofollow">Join the Discord</a></li>
<li><a href="https://www.ndpdesign.com" rel="nofollow">Nathan&#39;s games</a></li>
<li><a href="https://www.dig1000holes.com" rel="nofollow">Eppy&#39;s games</a></li>
<li><a href="https://willjobst.carrd.co" rel="nofollow">Music by Will Jobst</a></li>
</ul>]]>
  </itunes:summary>
</item>
  </channel>
</rss>
