Episode 38
The Prompts & Standards Episode
May 27th, 2026
1 hr 2 mins 6 secs
Season 2
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About this Episode
We come back from a brief sabbatical to consider a bundle of topics from our Scholars. We talk about prompts in truly true roleplaying games (and reclaiming them from their AI-related meaning), things in our lives we've adopted from games and that we adapt into our game design, and different interpretations of the idea of a "standard" in game design. An assumption, yes, but what about a mode of experimentation, like a Jazz Standard? This is one of our more after-hours style conversations that touches on lots of the things we're always thinking about.
Show Notes:
- Jorge Luis Borges Quote (from The Garden of Forking Paths): "Writing long books is a laborious and impoverishing act of foolishness: expanding in five hundred pages an idea that could be perfectly explained in a few minutes. A better procedure is to pretend that those books already exist and to offer a summary, a commentary."
- Asa Donald/Backwards Tabletop
- Poul Anderson, author of The Broken Sword and Three Hearts and Three Lions
- The Design of Everyday Things by Donald Norman
- Jack Vance's Dying Earth
Games Mentioned:
And there's more: