Episodes
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The Wisdom Episode
April 1st, 2026 | Season 2 | 50 mins 36 secs
publishing, wisdom
As is tradition on this first day of April, Nathan and Eppy are going through some of the wisdom we've accumulated as self-publishers over the years, in hopes it'll help out those who are starting their game design journey. We try to address some of the basic questions that you might not know you should be asking, and talk about the core work of finding an audience, benefits and drawbacks of different kinds of conventions, designing your business like it's a game, and starting small in order to give yourself the space to learn and grow. If there's any fools today it's going to be us, but hopefully this is helpful - and if raises further questions, please get in touch so we can continue this conversation!
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The (First) Mailroom Episode
March 18th, 2026 | Season 2 | 53 mins 21 secs
mailroom
In this episode, we visit the mailroom to field some listener questions! We discuss design rituals that we each have, the experience of having games or mechanics fall flat for us in play, and some potential homework for future episodes. The conversation includes digressions into spinner design, playtesting our way out of mechanics that don't work, and how we approach disappointing experiences as something to learn from. Thanks for all the mail!
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The Hacks Episode
March 4th, 2026 | Season 2 | 1 hr 55 secs
game design, homework
In this episode, Nathan and Eppy report back about their "do this with that" homework assignment. Eppy debuts The Marion and Robin Party Roleplaying Game, and Nathan outlines how Remember Tomorrow reconfigures Fair Winds and Following Seas. Then, we reflect on how using other games as the basis of new work (hacks, if you will) can be a really helpful part of the game design process.
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The Mind-Blown Episode
February 18th, 2026 | Season 2 | 56 mins 33 secs
game design, homework
Nathan and Eppy assigned homework off-mic, to discuss some games that showcase thinking about games in a way we never would have, or that made such an impression on us that we've made them part of our toolkits. We discuss what we mean by our minds being blown, then go over our lists. Then, we assign homework for next episode: to sketch out what one of our works-in-progress would look like, if we used one of our mind-blowing influences as a model! We're still aiming to make new games this season, and this was a really productive conversation to help us both along.
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The Survey Episode
February 4th, 2026 | Season 2 | 53 mins 7 secs
game design, listener feedback
In this episode, Nathan and Eppy respond to listener feedback, talk about a recent play experience, and then go through some of the projects we're each working on or thinking about that are not the One Without Master. It's a high-level survey of where we're at, game-design-wise, going into 2026!
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The Shel Kahn Episode
January 21st, 2026 | Season 2 | 1 hr 13 mins
art, guests, shel kahn, swords without master
In this episode, we sit down with friend, artist, game designer and art director for Swords Without Master Shel Kahn to talk about... all of those things! We touch on the different roles of art in game design, working with abstract imagery, refining your taste as a chooser-of-images even if commissioning original art isn't realistic, and the ways artwork and visual design elements help out the game design endeavor. Art... it's good!
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The Constraints Episode
December 17th, 2025 | Season 2 | 1 hr 4 mins
game design, train of thought
In this episode, Eppy brings a discussion of where the "technological" creative constraints in game design come from. We talk about what this means in the context of tabletop, how constraints surface through the design, and how we handle them as designers. This builds a little on our conversation about design surfaces, and is ultimately another part of a long-term conversation about, well, game design! We also do our final homework for 2025, bringing some holidays from different projects in our back catalogue to celebrate the season.
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The Reflection Episode
December 3rd, 2025 | Season 2 | 1 hr 1 min
feedback, reflection
In this episode, Nathan and Eppy reflect on the first year of this podcast, talk about how things change in the doing, and discuss how creating a community is part of the overall endeavor. This leads into a survey of feedback tools and frameworks that can be used to reflect on your game sessions and playtests.
Thanks so much for joining us! With one year of the show in the books, we're excited for the next.
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The Surfaces Episode
November 19th, 2025 | Season 2 | 1 hr 21 secs
game design, pet crimes, season two
In this episode, Nathan and Eppy report back on their recent work on PET CRIMES, centering on making digital tools for play. This leads into a discussion of the concept of designing the "surfaces" of your game - what are the things (physical, relational, temporal) that you need to design in order to enable someone to play? This is just the start of this conversation, but it feels like a useful framework as we continue to make games in this season of the podcast!
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The Card Concepts Episode
November 5th, 2025 | Season 2 | 1 hr 3 mins
game design, homework
In this all-homework episode, we each bring an initial sketch of the cards that could drive each of our card-based game concepts. Nathan's "Big Lore" game explores using card decks to reveal things about the game world and guide character progression, while Eppy's "Exploration Legacy" game uses cards to map out geography as well as encounter types for a game that becomes more unique the more its played. This is early-stage concept stuff, so listen in to hear how the vegan sausage is made!
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The Season Two Premiere Episode
October 22nd, 2025 | Season 2 | 45 mins
game design, season two
We're moving into the next season of our podcast! In this one, Nathan and Eppy talk about how we're turning from the scholarly side of our project to the instructional side, and how our show homework is changing to match. What this means for our listeners is that you'll be hearing more about new game designs and works in progress, and less research and hunting out arcane gems from other games. Thanks for listening, Scholars!
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The Episode Without Master
October 8th, 2025 | Season 2 | 59 mins 20 secs
game design, swords without master
The Season of Swords is upon us! Nathan and Eppy talk about Eppy's sword & sorcery classic Swords Without Master, how it came to be, how it works, and what's next for the game: a full standalone release, coming early 2026!